Archive for June, 2011

MW3SA – Here we come!

Well, it’s finally there – the Modern Warfare 3 announcement and some first information about it. It won’t have dedicated servers? Yay!

Of course, for most of you this isn’t a “yay”. It’s sad news – we still won’t be able to host mods properly, there won’t be custom-made maps, and there probably still won’t be proper server admins. Of course, that’s better than Black Ops, where you had to pay a lot of money to be a server admin, but still no custom maps.

But in MW3 this will be better!

IF the rumors are correct (host-based, no kick, no mods, no custom maps) then I promise to write a MW3SA tool. It’ll have some pretty epic features, fix the lag issues which we’ve seen with MW2SA, and most of all, you won’t have to wait weeks for it! I plan to have it ready at the release of MW3.

Xifon
aka Tom

UPDATE (mid August)
IW has announced that MW3 gets dedicated servers. While I suspect this to be yet another lie, I myself definitely welcome this. However, don’t cheer just yet: there are different definitions of dedicated servers. For me, a true dedicated server system lets us host servers without paying. We want mod tools and other things which all games in the past have brought us – except for Modern Warfare 2.

UPDATE (November 5)
Oh, there’ll be IWNet. I just setup the new MW3SA homepage.

13 Comments